Cardboard Ghosts

Taylor & Francis Ltd · Books & Media

Cardboard Ghosts

€181.03

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Prices last checked 4 Nov 2026, 11:30 UTC. Delivery and checkout conditions apply.

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About this product

Games can be used to model systems because they are themselves systems. Video games handle this under the hood and teach you as you play, but because board games are operated manually, and require the player to understand the system beforehand, they can be a valuable tool for recognizing, understanding, and critiquing real-world systems, including systems of oppression. These systems, often unseen and misunderstood, haunt our world. Board games turn these ghosts into pieces of cardboard we can see, touch, and manipulate. Cardboard Ghosts: Using Physical Games to Model and Critique Systems explores both the capabilities and limitations of overtly political board games to model systems and make arguments. Two major approaches are considered and contrasted: one, built around immersion and identification, creates empathy. The other, applying the Verfremdungseffekt to distance the player from the game, creating space for reflection. Uncomfortable questions of player roles and complicity when modelling oppressive systems are examined. Throughout this book, board game designer Amabel Holland draws connections to computer games, literature, theatre, television, music, film, and her own lif

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